Github Unity3D .gitignore 配置

  在创建Unity3D后,VS和Unity会生成很多不需要同步的文件和文件夹,包括在Windows与Mac系统中,有时候也会自动生成一些多余的文件和文件夹。就要使用.gitignore文件中的规则来过滤这些不必要的文件和文件夹,经过整理和修改,这里给出一个较为完善的.gitignore配置文件,具体内容如下,在每次创建新的仓库时,可以使用这个.gitignore规则进行过滤。在Mac系统中,以英文句号开头的文件为隐藏文件,如果要显示隐藏文件,可以按下快捷键Command + Shift + .

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
# Unity3D generated file and folders
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]serSettings/
[Mm]emoryCaptures/
/ignore.conf
*.private
*.private.meta
^*.private.[0-9]+$
^*.private.[0-9]+.meta$
.collabignore
**/Assets/AddressableAssetsData/*/*.bin*
**/assets/addressableassetsdata/*/*.bin*
**/Assets/StreamingAssets/aa.meta
**/assets/streamingassets/*/aa/*

# Unity3D generated PlasticSCM flies
/Assets/Plugins/PlasticSCM*
/assets/plugins/PlasticSCM*

# Asset store tools plugin
[Aa]ssets/AssetStoreTools*
**/assets/assetstoretools

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# Mac files
.DS_Store*

# Windows files
Thumbs.db
Desktop.ini